Libraries of high-level language entities will be designed and assembled, to assist in the re-construction and re-composition of historical material. These language elements may correspond to e.g. choreographic design patterns or identified steps in a certain dance style. They can also relate to more complex concepts introduced by other dance notations, like the Kinetography Laban / Labanotation system.
All library entries will be directly or indirectly linked to low-level commands. Indirect linking will be accomplished by setting up a chain of linked entries, which will ultimately lead to the constituting low-level commands. As far as possible, library entries shall be designed with open parameters, to allow for flexible, ad-hoc modifications of a certain movement.The true strength of this design is revealed, when the constituting low-level building blocks of library entries are edited, after they have been linked to an animation. All instances of the edited entry will change their appearance accordingly, allowing the researcher to control characteristics of movement transitions and style through a centralized mechanism. Thus an animated choreographic sequence may undergo many experimental variations at only a few mouse-clicks. The researcher is given as much control as possible to creatively pursue the dance hidden in the historic sources.
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