Defining an animation through movement orientated descriptions is being accomplished by an innovative and specialized 3D animation engine. This Movement-oriented Animation Engine (MovEngine) is under development and will act as the core of the reconstruction tool.
As opposed to traditional, key framed and thus position based animation techniques, this engine will rely on movement primitives, which will build body movement, phrases and ultimately whole dances. Every element in this constituting hierarchy may be modified and controlled by certain parameters, which allows for dynamic changes in the resulting animated sequences. The researcher will be able to perform dynamic changes, experimenting with different appearances of the results. This is accomplished by a design, which transparently processes dance phrases in a movement-orientated manner.
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