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Coordinate Systems

The previous floor contact example showed, how movements of a proximal limb carry the free distal limbs to new spatial positions, while their internal relations remain constant. This is the default mode in all common animation software.

From a movement orientated point of view, it makes sense to override this mode in certain situations.

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In this example, the chest remains fixated in relation to the spatial vertical axis and after that, the head performs this – fixated – role. Having this flexibility to switch orientations between different systems of reference, denotes a critical feature for movement analysis, as dance movement – as any other human movement – very often uses several reference systems interchangeably.